As part of our Commercial Games Development module our cohort was tasked with continuing development of a Playwest title called Kachiku64. Whilst I was not assigned to any core features, in addition to my level editing role, out of a personal desire I ported this game to the PS4 utilising the development tools provided by our university to get it working.
Kachiku64 is a 64 local mass multiplayer game. Players are put into an arena and have to try with the winner bing the last player standing. Each player has a collection of bombs and has to use there wits in order to take out their rivals, with the winner being the person who scores the most points.
The game contains a variety of game modes:
Players connect using their mobile devices where they then control there characters on screen.
The ported version to the PS4 was successful in maintaining parity with the PC experience. It also works seamlessly with the PS4 controllers requiring little to no adjustment. Players are able to connect and play using there PS4 controllers. Allowing for up to 4 controllers.
Whilst a fairly respectable port given the limited time, a selection of optimisations are needed and several bug fixes in order to make the game acceptable for full release. There is also no support for mobile controllers, however this could be addressed with the possibility of using the playlink system on PS4.
Creating the port required some minor adjustments to the shading pipeline in order to be fully functional.
Information about this port can be found from PlayWest.
Date: Apr 5, 2019
Author: Nathan Butt et al
Categories: University ProjectGamesPorts
Tagged: Games Technology, Games, Group Project
Client: University Project
Website: N/A